Description A locked-isometric tycoon sim where you build and run a surreal indoor softplay park for alien kids in deep space. Retrofuturist mood — cold dark space outside, bright plastic playground chaos inside. Cute aliens you can care for or torment RCT-style. Late-90s amateur-3D-animation aesthetic (think Måneby, Cap'n Crunch CD-ROM).
Indoor Playground Intergalactic AI Image Generation Progress
Just generated some new concept images for Indoor Playground Intergalactic and it's crazy how far image generation has come in under a year.


Indoor Playground Intergalactic I am still really excited about this project, I think the concept is so unique and fun. I should slowly start to learn unity, now that I know how to use cursor well.
Indoor Playground Intergalactic I'm gonna put this project on hold for a while. Its way too big and complex for a first game
Indoor Playground Intergalactic Just downloaded unity, the new plan is to make the "full" demo with just basic shapes and textures, then fill it in with the actual graphics once I get the hang of blender.
Indoor Playground Intergalactic Prototype
Pipe-Based Build System
A grid-based system allowing the player to place and connect colorful pipe segments in various shapes (straight, curved, junction).Three Core Megastructures
Large static structures (e.g., towers, elevated platforms, or anchor nodes) that serve as connection points or goals for pipe systems.Title Screen with 3D Render similar to this picture

Basic Kid Spawning & Pathfinding
Alien kids spawn based on a configurable value (e.g., an integer), and navigate through connected pipes or along a defined pathing system.Simple Money System
A minimal economy that increases the player’s balance based on kid activity or playtime duration, simulating the “business” side.
Indoor Playground Intergalactic From Liminal Builder to Full Game
I originally planned to make a small indoor playground builder with no mechanics. Something that had the feeling of eerie, empty softplay areas like this:

But the new plan is a tycoon-style game set in space where alien kids are dropped off to play.
I really like the day-night cycle of corporation inc (a flash game), where you can see a balance sheet at the end of the day, and recieve special items, extra money, etc.
Day cycle
Watch them explore during the day, fix things that are broken, announce birthdays, ticket sales, etc. Special events like school trips or other events that you have to adapt to. It has to be satisfying to see the money pouring in.
Night cycle
Build new structures, buy new things, make upgrades, etc.
I think focusing on the gameplay first is the right move, then I can polish with graphics once I learn blender and find out what style I want.